Extends:
Modifiers:
Source code
SFDecos.SFEChair%%
{
bDestroyable=True
Health=25
EffectWhenDamaged=Class'UnrealShare.Spark35'
ChunkType=Class'UnrealShare.WallFragments'
ChunksNumber=10
ChunkScale=0.400000
bCustomChunkSkin=True
ChunkSkin=Texture'SFDecos.Skins.JSFEChair1'
bPushable=True
bStatic=False
Physics=PHYS_Falling
DrawType=DT_Mesh
Mesh=LodMesh'SFDecos.SFEChair'
CollisionRadius=16.000000
CollisionHeight=24.000000
}